
Fixed: An error that made the game not able to save properly in rare scenarios Fixed: If you used the ‘move all items to storage’ button when editing your apartment, it would destroy air vents, leaving them impossible to navigate Fixed: Changed controller detection to trigger on ‘button up’ to avoid input methods with buttons that constantly register as ‘down’ Fixed: Error with pinning surveillance shot to your case board that could cause problems on loading in the game Fixed: Movement axis miscalculation resulting in slow movement with high fps Improved batching and shadow casting resulting in some performance gains Fixed: Some missing ASCII characters in font atlases Fixed: A rare case of standing lamps appearing invisible Fixed: Opening the map during play was disabled if you had the map open in the case board screen Fixed: It was possible for an evidence window’s title text to overspill onto other UI window graphics Fixed: Issues with route plotting taking the player to incorrect locations Fixed: A bug that stopped the correct mission item from being detected in your inventory
SHADOWS OF DOUBT AND FEAR UPGRADE
New sync disk installation and upgrade sounds (replaced placeholder) Minor mix improvements to some of the music tracks Improved hidden item photo clues (they should be taken from less awkward locations!) Note: This does not affect broken neon sign letters in the street as they do not affect gameplay light levels.

Added a toggle option for enabling/disabling flickering room lights (the default is off). Added apartment purchase confirmation popup There is now proper support for multiple player apartments
SHADOWS OF DOUBT AND FEAR UPDATE
There's still a lot to come during early access, when I return we'll be looking forward to our first content update themed 'Cheats & Liars'. We've put together a quick form where you can send us ideas if that's your thing. This isn't currently something we can officially support (as the game is in early access there's a lot of internal stuff subject to change before we can do that), but we're keen to see what we can do to help implement that along our early access journey. It's worth noting that there's been some activity on our Discord around modding, which is awesome. So we should have another update good to go not long after I return towards the end of the month. While I'm off though, fellow developer Josh will be continuing to work on the game, along with Monomoon and Stark on audio and writing respectively. However, I'm in need of a break for a couple of weeks- I've been working flat out on the game for a long while now and these last six months or so have been especially intense! So I'm keen to take a step back and regain some headspace. I'm aware there's still ground to cover (especially with controllers, memory usage, performance, twitch features etc), but the last couple of patches have hopefully gone a decent distance to enabling a smoother gameplay experience.

I've loved seeing the reactions to the game but mostly I've been working really hard to get the bigger fixes in place for the more prominent issues that you've been reporting. Hello detectives! Wow, what a crazy few weeks! The early access release has gone a lot better than I think any one of us was expecting, which is of course fantastic news.
